Cubiquity for Unity3D
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Class List
Here are the classes, structs, unions and interfaces with brief descriptions:
[detail level 12]
oNCubiquity
|oCByteArrayProvides a simple array of bytes with direct access to each element
|oCColoredCubesVolumeAllows environments to be built from millions of colored cubes
|oCColoredCubesVolumeColliderCauses the colored cubes volume to have a collision mesh and allows it to participate in collisions
|oCColoredCubesVolumeRendererControls some visual aspects of the colord cubes volume and allows it to be rendered
|oCCubiquityExceptionThrown to indicate an error has occured inside the Cubiquity native code library
|oCMaterialSetRepresents the combination of materials which a given voxel is composed of
|oCPathsDefines a number of commonly used paths
|oCPickVoxelResultStores the result of picking a voxel
|oCPickSurfaceResultStores the result of picking a point on a volume surface
|oCPickingContains methods for picking directly against the volume data (rather than the mesh representation)
|oCQuantizedColorStores an approximate color value with a limited bit-depth
|oCRegionDenotes a region of 3D space, typically representing the bounds for a volume
|oCTerrainVolumeAllows the creation of dynamic terrains featuring caves and overhangs
|oCTerrainVolumeColliderCauses the terrain volume to have a collision mesh and allows it to participate in collisions
|oCTerrainVolumeRendererControls some visual aspects of the terrain volume and allows it to be rendered
|oCVector3iA three-dimensional vector type with integer components
|oCVolumeBase class representing behaviour common to all volumes
|oCVolumeColliderCauses the volume to have a collision mesh and allows it to participate in collisions
|\CVolumeRendererControls some visual aspects of the volume and allows it to be rendered
oCColoredCubesVolumeDataAn implementation of VolumeData which stores a QuantizedColor for each voxel
oCTerrainVolumeDataAn implementation of VolumeData which stores a MaterialSet for each voxel
\CVolumeDataBase class representing the actual 3D grid of voxel values